STO Ship Information
This area has information on the different classes of ships available to be played in Star Trek Online. These ships listed are tier 5 ships and I will be listing builds for ships as well as time goes on under each ship.
Federation STO Ship Builds
This area lists Federation STO Ship builds.
Tier 5 Ships
Federation Escorts
Fleet Escort
Weapons For: 4, Aft:3, Crew 200, Hull 30000
Turn: 15, Impulse Mod: .20, Inertia: 70
Consols: Eng 3, Sci 2, Tac 4
BOs: Tac 2(7 skill slots),SCI 1(2 slots),Eng 2(3 slots)
Advanced Escort
Weapons For: 4, Aft:3, Crew 150, Hull 30000
Turn: 15, Impulse Mod: .20, Inertia: 70
Consols: Eng 2, Sci 3, Tac 4
BOs: Tac 2(7 skill slots),SCI 2(3 slots),Eng 1(2 slots)
Tactical Escort Retrofit (special: cloaking)
Weapons For: 4, Aft:3, Crew 50, Hull 30000
Turn: 17, Impulse Mod: .20, Inertia: 60
Consols: Eng 2, Sci 2, Tac 4
BOs: Tac 3(8 skill slots),SCI 1(2 slots),Eng 1(2 slots)
Federation Cruisers
Assault Cruiser
Weapons For: 4, Aft:4, Crew 800, Hull 39000
Turn: 6, Impulse Mod: .15, Inertia: 30
Consols: Eng 4, Sci 2, Tac 3
BOs: Tac 2(3 slots),SCI 1(2 slots),Eng 2(7 slots)
Star Cruiser
Weapons For: 4, Aft:4, Crew 100, Hull 39000
Turn: 6, Impulse Mod: .15, Inertia: 15
Consols: Eng 4, Sci 3, Tac 2
BOs: Tac 1(2 skill slots),SCI 2(3 slots),Eng 2(7 slots)
Advanced Heavy Cruiser Retrofit (special transwarp drive)
Weapons For: 4, Aft:4, Crew 750, Hull 39000
Turn: 8, Impulse Mod: .15, Inertia: 40
Consols: Eng 4, Sci 2, Tac 3
BOs: Tac 1(3 skill slots),SCI 1(2 slots),Eng 3(7 slots)
Explortion Cruiser Retrofit (special saucer seperation)
Weapons For: 4, Aft:4, Crew 1000, Hull 39000
Turn: 6, Impulse Mod: .17, Inertia: 15
Consols: Eng 4, Sci 2, Tac 2
BOs: Tac 1(2 skill slots),SCI 1(2 slots),Eng 3(8 slots)
Dreadnought Cruiser (specials: cloaking, spinal phaser)
Weapons For: 4, Aft:3, Crew 1000, Hull 39000
Turn: 6, Impulse Mod: .15, Inertia: 15
Consols: Eng 4, Sci 2, Tac 2
BOs: Tac 2(3 skill slots),SCI 1(2 slots),Eng 2(7 slots)
Science Vessels
Reconnaissance Science Vessel
Weapons For: 3, Aft:3, Crew 350, Hull 27000
Turn: 13, Impulse Mod: .15, Inertia: 50
Consols: Eng 2, Sci 4, Tac 3
BOs: Tac 2(3 skill slots),SCI 2(7 slots),Eng 1(2 slots)
Deepspace Science Vessel
Weapons For: 3, Aft:3, Crew 500, Hull 27000
Turn: 9, Impulse Mod: .17, Inertia: 33
Consols: Eng 3, Sci 4, Tac 2
BOs: Tac 1(2 skill slots),SCI 2(7 slots),Eng 2(3 slots)
Advanced Research Science Vessel Retrofit (special tachyon detection grid)
Weapons For: 3, Aft:3, Crew 750, Hull 27000
Turn: 7, Impulse Mod: .15, Inertia: 30
Consols: Eng 3, Sci 3, Tac 2
BOs: Tac 1(2 skill slots),SCI 2(5 slots),Eng 1(3 slots),Universal 1 (2 slots)
Long Rance Science Vessel Retrofit (special ablative generators)
Weapons For: 3, Aft:3, Crew 200, Hull 27000
Turn: 12, Impulse Mod: .15, Inertia: 33
Consols: Eng 2, Sci 4, Tac 2
BOs: Tac 1(2 skill slots),SCI 3(8 slots),Eng 1(2 slots)
Nebula Retrofit
Weapons For: 3, Aft:3, Crew 750, Hull 39000
Turn: 7, Impulse Mod: .15, Inertia: 33
Consols: Eng 3, Sci 3, Tac 2
BOs: Tac 1(2 skill slots),SCI 2(4 slots),Eng 1(3 slots),Universal 1(2 slot)
Klingon STO Ship Builds
Qin Class
Qin Raptor
Weapons For: 4, Aft:3, Crew 200, Hull 33000
Turn: 15, Impulse Mod: .20, Inertia: 60
Consols: Eng 3, Sci 2, Tac 4,
BOs: Tac 3(8 skill slots),SCI 1(2 slots),Eng 1(2 slots)
Klingon Bird Of Prey
Hegh'Ta Bird of Prey
Weapons For: 4, Aft:2, Crew 100, Hull 24000
Turn: 21, Impulse Mod: .20, Inertia: 60
Consols: Eng 3, Sci 3, Tac 3,
BOs: Universal Officers 4 (11 skills)
Klingon Battle Cruiser
Negh'Var Battle Cruiser
Weapons For: 4, Aft:4, Crew 2500, Hull 36000
Turn: 9, Impulse Mod: .15, Inertia: 15
Consols: Eng 4, Sci 2, Tac 3,
BOs: Eng 3(8 slots), Tac 1(2 slots), Sci 1(2 slots)
Marauder Patrol Cruiser
(can summon a wing of Orion Interceptor Fighters for assistance)
Weapons For: 4, Aft:4, Crew 1200, Hull 36000
Turn: 9, Impulse Mod: .15, Inertia: 15
Consols: Eng 4, Sci 2, Tac 2,
BOs: Eng 3(8 slots), Tac 1(2 slots), Sci 1(2 slots)
Klingon Carrier Class
Vo'Quv Carrier
Weapons For: 3, Aft:3, Crew 4000, Hull 42000
Turn: 4, Impulse Mod: .15, Inertia: 10
Consols: Eng 3, Sci 4, Tac 2
BOs: Eng 1(3 slots), Tac 1(3 slots), Sci 2(6 slots)
Kar'Fi Carrier
Weapons For: 4, Aft:3, Crew 4000, Hull 34000
Turn: 7, Impulse Mod: .15, Inertia: 10
Consols: Eng 2, Sci 4, Tac 3
BOs: Eng 1(2 slots), Tac 2(5 slots), Sci 2(5 slots)
Need STO energy credits?
IGE - Very good place to purchase in game currency for STO. IGE has been around for a long time and is a major MMORPG currency supplier for many games.
Looking for a guide for STO?
Killer Guilds- Has a good guide for how to play Star Trek Online.
*Please note buying energy credits or guides with the above sites helps support this site.
STO Links