STO Ship Information

This area has information on the different classes of ships available to be played in Star Trek Online. These ships listed are tier 5 ships and I will be listing builds for ships as well as time goes on under each ship.


Federation STO Ship Builds

This area lists Federation STO Ship builds.

Tier 5 Ships

Federation Escorts

 

Fleet Escort

Weapons For: 4, Aft:3, Crew 200, Hull 30000

Turn: 15, Impulse Mod: .20, Inertia: 70

Consols: Eng 3, Sci 2, Tac 4

BOs: Tac 2(7 skill slots),SCI 1(2 slots),Eng 2(3 slots)

 

Advanced Escort

Weapons For: 4, Aft:3, Crew 150, Hull 30000

Turn: 15, Impulse Mod: .20, Inertia: 70

Consols: Eng 2, Sci 3, Tac 4

BOs: Tac 2(7 skill slots),SCI 2(3 slots),Eng 1(2 slots)

 

Tactical Escort Retrofit (special: cloaking)

Weapons For: 4, Aft:3, Crew 50, Hull 30000

Turn: 17, Impulse Mod: .20, Inertia: 60

Consols: Eng 2, Sci 2, Tac 4

BOs: Tac 3(8 skill slots),SCI 1(2 slots),Eng 1(2 slots)

 

Federation Cruisers

 

Assault Cruiser

Weapons For: 4, Aft:4, Crew 800, Hull 39000

Turn: 6, Impulse Mod: .15, Inertia: 30

Consols: Eng 4, Sci 2, Tac 3

BOs: Tac 2(3 slots),SCI 1(2 slots),Eng 2(7 slots)

 

Star Cruiser

Weapons For: 4, Aft:4, Crew 100, Hull 39000

Turn: 6, Impulse Mod: .15, Inertia: 15

Consols: Eng 4, Sci 3, Tac 2

BOs: Tac 1(2 skill slots),SCI 2(3 slots),Eng 2(7 slots)

 

 

Advanced Heavy Cruiser Retrofit (special transwarp drive)

Weapons For: 4, Aft:4, Crew 750, Hull 39000

Turn: 8, Impulse Mod: .15, Inertia: 40

Consols: Eng 4, Sci 2, Tac 3

BOs: Tac 1(3 skill slots),SCI 1(2 slots),Eng 3(7 slots)

 

Explortion Cruiser Retrofit (special saucer seperation)

Weapons For: 4, Aft:4, Crew 1000, Hull 39000

Turn: 6, Impulse Mod: .17, Inertia: 15

Consols: Eng 4, Sci 2, Tac 2

BOs: Tac 1(2 skill slots),SCI 1(2 slots),Eng 3(8 slots)

 

Dreadnought Cruiser (specials: cloaking, spinal phaser)

Weapons For: 4, Aft:3, Crew 1000, Hull 39000

Turn: 6, Impulse Mod: .15, Inertia: 15

Consols: Eng 4, Sci 2, Tac 2

BOs: Tac 2(3 skill slots),SCI 1(2 slots),Eng 2(7 slots)

 

Science Vessels

Reconnaissance Science Vessel

Weapons For: 3, Aft:3, Crew 350, Hull 27000

Turn: 13, Impulse Mod: .15, Inertia: 50

Consols: Eng 2, Sci 4, Tac 3

BOs: Tac 2(3 skill slots),SCI 2(7 slots),Eng 1(2 slots)

 

Deepspace Science Vessel

Weapons For: 3, Aft:3, Crew 500, Hull 27000

Turn: 9, Impulse Mod: .17, Inertia: 33

Consols: Eng 3, Sci 4, Tac 2

BOs: Tac 1(2 skill slots),SCI 2(7 slots),Eng 2(3 slots)

 

Advanced Research Science Vessel Retrofit (special tachyon detection grid)

Weapons For: 3, Aft:3, Crew 750, Hull 27000

Turn: 7, Impulse Mod: .15, Inertia: 30

Consols: Eng 3, Sci 3, Tac 2

BOs: Tac 1(2 skill slots),SCI 2(5 slots),Eng 1(3 slots),Universal 1 (2 slots)

 

Long Rance Science Vessel Retrofit (special ablative generators)

Weapons For: 3, Aft:3, Crew 200, Hull 27000

Turn: 12, Impulse Mod: .15, Inertia: 33

Consols: Eng 2, Sci 4, Tac 2

BOs: Tac 1(2 skill slots),SCI 3(8 slots),Eng 1(2 slots)

 

Nebula Retrofit

Weapons For: 3, Aft:3, Crew 750, Hull 39000

Turn: 7, Impulse Mod: .15, Inertia: 33

Consols: Eng 3, Sci 3, Tac 2

BOs: Tac 1(2 skill slots),SCI 2(4 slots),Eng 1(3 slots),Universal 1(2 slot)

 

Klingon STO Ship Builds

Qin Class

Qin Raptor

Weapons For: 4, Aft:3, Crew 200, Hull 33000

Turn: 15, Impulse Mod: .20, Inertia: 60

Consols: Eng 3, Sci 2, Tac 4,

BOs: Tac 3(8 skill slots),SCI 1(2 slots),Eng 1(2 slots)

 

Klingon Bird Of Prey

 

Hegh'Ta Bird of Prey

Weapons For: 4, Aft:2, Crew 100, Hull 24000

Turn: 21, Impulse Mod: .20, Inertia: 60

Consols: Eng 3, Sci 3, Tac 3,

BOs: Universal Officers 4 (11 skills)

Klingon Battle Cruiser

 

Negh'Var Battle Cruiser

Weapons For: 4, Aft:4, Crew 2500, Hull 36000

Turn: 9, Impulse Mod: .15, Inertia: 15

Consols: Eng 4, Sci 2, Tac 3,

BOs: Eng 3(8 slots), Tac 1(2 slots), Sci 1(2 slots)

 

Marauder Patrol Cruiser

(can summon a wing of Orion Interceptor Fighters for assistance)

Weapons For: 4, Aft:4, Crew 1200, Hull 36000

Turn: 9, Impulse Mod: .15, Inertia: 15

Consols: Eng 4, Sci 2, Tac 2,

BOs: Eng 3(8 slots), Tac 1(2 slots), Sci 1(2 slots)

 

 

Klingon Carrier Class

Vo'Quv Carrier

Weapons For: 3, Aft:3, Crew 4000, Hull 42000

Turn: 4, Impulse Mod: .15, Inertia: 10

Consols: Eng 3, Sci 4, Tac 2

BOs: Eng 1(3 slots), Tac 1(3 slots), Sci 2(6 slots)

 

Kar'Fi Carrier

Weapons For: 4, Aft:3, Crew 4000, Hull 34000

Turn: 7, Impulse Mod: .15, Inertia: 10

Consols: Eng 2, Sci 4, Tac 3

BOs: Eng 1(2 slots), Tac 2(5 slots), Sci 2(5 slots)

Need STO energy credits?

IGE - Very good place to purchase in game currency for STO. IGE has been around for a long time and is a major MMORPG currency supplier for many games.

 

Looking for a guide for STO?

Killer Guilds- Has a good guide for how to play Star Trek Online.

*Please note buying energy credits or guides with the above sites helps support this site.

 

STO Links